2e:Alchemeister

Not content to train their abilities and hone the powers granted to them by their spiritual passengers, some maiesta burn with the drive to truly understand the nature of their gravs. Whether out of curiosity, a desire to bond, or simply as a method to cope with the often overwhelming situation of a maiesta, they push the boundaries of conventional alchemy to their limits and beyond. Often mistaken for mundane alchemists by the uninformed, alchemeisters combine that discipline's standard methods with the brain-bolstering powers of their gravs, empowering their thoughts in the same way that many other maiesta do their bodies. For all their more academic methodology, however, alchemeisters find themselves swept up in adventure as often as any maiesta, questing to the ends of Prognora and back in search of hidden knowledge.

Attribute Advances
Any maiesta can purchase the following abilities. Additionally, they gain one of their choice for free upon reaching thresholds of 200, 500, 1000, and 2000 total XP spent on advances.

Basic Abilities
The rage bearer begins the game with these abilities, without requiring the expenditure of any XP.

Novice Abilities
Any alchemeister can purchase the following abilities.