2e:Primal

The wild places of the world hold a strange allure for some, with their untamed magic and fearsome beasts. Most maiesta shy from these domains, but for a few, the deadly wilderness hides a path beneath the tangle of vines and moss. Priests, shamans, runaways... the path of the Primal might call to any of them. Whatever kindled the spark of their devotion to the wild way, these maiesta have roused it to an inferno of power, wielding primordial energy to alter her environment - and herself - at the whim of the spirits she wields.

Attribute Advances
Any maiesta can purchase the following abilities. Additionally, they gain one of their choice for free upon reaching thresholds of 200, 500, 1000, and 2000 total XP spent on advances.

Basic Abilities
The primal begins the game with these abilities, without requiring the expenditure of any XP.

Novice Abilities
Any primal can purchase the following abilities.