2e:Warrior

The souls of mortals and spirits are made of fundamentally different stuff, with the former being bound irrevocably to physical matter in a way that spirits simply are not. Ordinarily, a mortal’s soul is quite fully occupied keeping them alive and animate, and an atrophied soul can bring about all manner of gruesome physical ailments. Mortal souls are powerful, but disorganized, being composed of a fantastical melange of differing notions when compared to the focus and clarity of a spirit - but this is a limitation that some refuse to accept.

Every culture has their own name for these rare, remarkable individuals. Through passion, discipline, and unending training, they hone their own souls into incredible tools capable of feats to rival the magic of many proper spirits. Call them sword saints. Call them berserkers, myrmidons, or monks. In the end, they’re Warriors, one and all.

Warrior is an extremely complicated specialization, and is intended to be used by experienced players! Be prepared to plan ahead, change strategies on the fly, and pay close attention to the flow of battle. Because Warriors have the ability to act throughout a round, you should speak up promptly whenever you wish to take an action, rather than expecting the entire party to wait every turn to confirm whether you intend to act.